
Cavin' Hats
A downloadable game for Windows
A game made by Alex, Annastachia, Beck, Eli, Hunter, Jaedon, and Patricio
In a world where light hurts those who touch it, people have decided to live in underground shelters. As time passes the want to explore the outside world diminishes. There are still a few who wish to see the stars still.
Iru and Vekka are two shelter dwellers who still have an interest in the stars in the night sky. Time caught up with them as daytime was creeping in closer and closer. Now they are tired and trying to figure out how to get back to there home. A guy they've never seen in this cave system before offers to let them through the locked gate after the retrieve his lost hats.
Iru and Vekka must venture into the cave's corridors and collect this mysterious mans hats if they ever want to get home.
For the Player:
This top down coop puzzle game is meant to make the you feel weak as the slightest bit of light hurts your character. This game is meant to be played with one person at the keyboard and another utilizing a controller.
keyboard controls:
- WASD to move
- E to move blocks
- F to talk to the mysterious hat man
XBox controller
- Left stick to move
- X to move Blocks
- Y to talk to the mysterious hat man
About our team:
This project was created in Game Design 2 at Wichita State University. This was our 5 week project. One group was assigned the word Strength and our team got weakness.
- Programmers
- Alex, Hunter, Jaedon
- Artists
- Annastachia, Beck, and Eli
- Narrative
- Patricio
This team has decided to split the job of game designer throughout the other three jobs
- Programmers: The programmers of this project are in charge of functionality. They will get the Art for the puzzles from the artists in the group and add functionality before sending it to the artists or narrative to implement the puzzle.
- Artists: The Artists will be adding in models, setting up puzzles with The narrative people and helping with the level design.
- Narratives: the people we have in charge of narrative are writing the story, describing the areas, and designing the puzzles. After the coders have added functionality to the puzzle pieces, they may be implementing that puzzle.
Link to GitHub
https://github.com/AnnastachiaBrown/weakness
Updated | 27 days ago |
Status | In development |
Platforms | Windows |
Authors | Annastachia Brown, Weirdgiant, Scrufflez, The 678, Jaedon Wallace, Hunter McRight, PatricioBlasetti |
Genre | Puzzle |
Tags | Multiplayer, No AI, Short, Top-Down |
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Development log
- Artist Post Mortem - Annastachia Brown27 days ago
- Postmortem: Hunter M28 days ago
- Artist Postmortem - Beck28 days ago
- Wallace Programing and sound design28 days ago
- Elijah Anderson- Artist Postmortem28 days ago
- Narrative Designer Postmortem ~ Patricio Blasetti35 days ago
- Jaedon Wallace introducton65 days ago
- Alex Dempsey - Postmortem68 days ago
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