Lighting and Models
I made a new level to focus on timelines, importing models from Poly Haven, and lighting.
The objective of the level is to get to the two buttons that are in rooms up some stairs. There is a new menu for finishing the level that can take you to new levels. I also added level options on the main menu.
The models that came from Poly Haven are the gnomes, the lemons, the onions, the rats, the rubber duck, and the chandelier.
The rats are on a timeline that jumps and moves whenever the player gets close to them. There are also doors that swing open when the player gets close as well as closing whenever the player is out of range.
There is a spotlight that is coming from the chandelier in the starting area. and rect lights that are in the lemon and onion rooms. There are also point lights above the buttons to draw more attention to them
Get Game Design 1 Project
Game Design 1 Project
a game created for my Wichita State Fall 2024 class. built off of a template.
Status | Prototype |
Author | Annastachia Brown |
More posts
- The Final2 days ago
- MidTerm: Bunker43 days ago
- an experience - what players thought85 days ago
- an experience update86 days ago
- The Sound Update93 days ago
- What was added from the templateAug 28, 2024