MidTerm: Bunker


  • There is a huge fan in the middle of bunker. It spins and leaves shadows on the ground. 
  • There is music in the background and depending on the character you are near different instruments can be heard. 
  • the sounds are the same just on different models. 
    • the elevator uses the sounds of the moving platforms.
  • the door uses a timeline animation to open. 
  • The external models and textures used are from poly haven and quixel bridge
    • poly haven models
      • coffee carts in doctors room 
      • the beds 
      • the cabinets
      • the shelves
      • tile texture (used in room walls)
    • Quixel Bridge 
      • the railings 
      • the railing ends 
      • the dirty wood texture 
  • I added a dialogue system through a YouTube tutorial by Reid's channel.

I tried to add more but a lot of things kept breaking. I hope to actually figure it out and add it.

  • things that I wanted to add
    • barrels that can be searched, they pull up a menu, the player can pick items they want.
    • characters giving items in dialogue
    • Characters moving after dialogue

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