MidTerm: Bunker
Game Design 1 Project » Devlog





- There is a huge fan in the middle of bunker. It spins and leaves shadows on the ground.
- There is music in the background and depending on the character you are near different instruments can be heard.
- the sounds are the same just on different models.
- the elevator uses the sounds of the moving platforms.
- the door uses a timeline animation to open.
- The external models and textures used are from poly haven and quixel bridge
- poly haven models
- coffee carts in doctors room
- the beds
- the cabinets
- the shelves
- tile texture (used in room walls)
- Quixel Bridge
- the railings
- the railing ends
- the dirty wood texture
- poly haven models
- I added a dialogue system through a YouTube tutorial by Reid's channel.
I tried to add more but a lot of things kept breaking. I hope to actually figure it out and add it.
- things that I wanted to add
- barrels that can be searched, they pull up a menu, the player can pick items they want.
- characters giving items in dialogue
- Characters moving after dialogue
Get Game Design 1 Project
Game Design 1 Project
a game created for my Wichita State Fall 2024 class. built off of a template.
Status | Prototype |
Author | Annastachia Brown |
More posts
- The FinalDec 11, 2024
- an experience - what players thoughtSep 18, 2024
- an experience updateSep 18, 2024
- The Sound UpdateSep 10, 2024
- Lighting and ModelsSep 04, 2024
- What was added from the templateAug 28, 2024