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Devlog
The Final
December 11, 2024
by
Annastachia Brown
This is the Final Update for this project for this class at Wichita State University. There are particles under the players feet when walking. There are new post processing volumes. One for going unde...
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MidTerm: Bunker
October 30, 2024
by
Annastachia Brown
There is a huge fan in the middle of bunker. It spins and leaves shadows on the ground. There is music in the background and depending on the character you are near different instruments can be heard...
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an experience - what players thought
September 18, 2024
by
Annastachia Brown
The Problems: Some people didn’t see the circus man so moving him closer or making him more vibrant Some didn’t read all the info – find a way to make it so the player knows there is more info N...
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an experience update
September 18, 2024
by
Annastachia Brown
The assignment, that led to the creation of a new level, was to make an experience. The emotions that I was trying to create were: uneasiness, anger, and annoyance. I tried to get an uneasy feeling wi...
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The Sound Update
September 10, 2024
by
Annastachia Brown
I have added a new level to focus on sounds. There is a new button to get to the level on the main menu. The rotating doors now lock and stay open once the player opens them with a key. The sounds tha...
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Lighting and Models
September 04, 2024
by
Annastachia Brown
I made a new level to focus on timelines, importing models from Poly Haven, and lighting. The objective of the level is to get to the two buttons that are in rooms up some stairs. There is a new menu...
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What was added from the template
August 28, 2024
by
Annastachia Brown
The screenshots are for the code the buttons under the enemies use. I added this as a way to end the level. The main reason for the gameplay choices is wanting to get better at the modeling tools. I w...
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