Alex Dempsey - Introduction Programmer
My name is Alex Dempsey and I am one of the programmers. As a programmer I am tasked with creating the mechanics of the mechanics and making everything function within the game. This project focuses on trying to have the player capture a feeling of weakness throughout the project. In order to capture this, the team has decided to attempt to create a game that flips the trope of darkness being bad and light being good. In this project we are making the light hurt the players throughout the game while they work together in order to solve puzzles within the levels. The goal with this mechanic is to keep the player on edge because they will feel helpless with everything if they are lead to believe that everything, including light, will kill them which makes them feel weak.
Weakness
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